Studio
Three brothers. One studio. Built with GameMaker.
Rob Klasen
Systems Builder
Focused on the architecture underneath the games. Rob designs the core systems, tools, and pipelines that keep everything running smooth.
Wes Klasen
Lead Game Designer & Developer
The main coder and lead designer. Wes lives in GameMaker — prototyping mechanics, writing GML, and shaping how every game feels to play.
Roger Klasen
Lead Game Designer
Brings the design vision together. Roger focuses on game feel, player experience, and making sure every system serves the fun.